<!DOCTYPE html>
<html>
    <head>
        <title>Example 2.2: The JavaScript Source File Project</title>
        <link rel ="icon" type ="image/x-icon" href="./favicon.png">

    </head>
    <!--Use embedded shader code for now, in order to remove async loading complexity.-->

    <body onload="doGLDraw();">   

        <!-- the following says there are javascript source code contained in 
             the external source file "WebGL.js" under the "src" folder
        -->
        <script type="text/javascript" src="src/WebGL.js"></script>

        <canvas id="GLCanvas" width="640" height="480">
            <!-- GLCanvas is the area we will draw in: a 640x480 area. -->
            Your browser does not support the HTML5 canvas.
            <!-- this message will show only if WebGL clearing failed -->
        </canvas>

    </body>
</html>